Madden 09 – Review

August 25, 2008 at 9:45 pm | Posted in Reviews | 1 Comment
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By:  Chad Grischow

 

Nobody can really fault you for looking at each passing iteration of Madden with a skeptical eye at this point.  Too many years have gone by without much in the way of innovation or new features, or even graphics.  Trust us, 09 is different.  For the first time in the ‘new-gen’ console era, it does not feel like more of the same with a shiny new roster update.  They still slyly leave themselves some things to work on, however.  

 

If you have played Madden in the past, you know exactly what to expect when it comes to in-game performance.  The game delivers a solid simulation-style football performance that is as easy to pick up and play as it is to be hooked on learning all the little nuances of the plays.  Not much changed in the way of the actual gameplay, with some minor tweaking to tighten up blocking and running the ball.  Everything else feels just about the same, with the same nagging issues regarding field of vision stopping you from making smart passes to the flats and defenders occasionally making awkward swipes at passes and clumsy tackle attempts.  Despite the occasional gripes, Madden plays exceptionally well once again.  The playbooks seem a bit deeper this time around, which is both a blessing for those wanting more variety and a curse for those who stretched the play clock selecting plays as it was. 

 

Everything longtime Madden fans have come to expect makes a return in 09.  Superstar mode makes its third straight appearance, giving gamers the chance to play through a career with a real-life current rookie, import an NCAA 09 player, or create their own rookie from scratch.  There are not any real changes to the mode, but the improved blocking mechanics make it enjoyable to plow through plays even when your assignment is picking up the blitz as a running back.  The obvious goodies that will eat up most gamers’ time is the franchise mode, still including the addictive fantasy draft for players looking to see how well they can piece together a team from the bottom up.  The reason most gamers buy Madden each year is to get all the new rookies, while praying for at least one new feature.  This year’s version delivers on both fronts. 

 

The best new feature this year is the ‘Madden IQ’.  As soon as you fire up the game, John Madden himself offers to test your football acumen in the hopes of tailoring the gaming experience to your skills.  Those who give it a shot are whisked away to a VR training field to complete four different tests.  One test at a time, they gauge your skills at running and passing on offense, and stopping each on defense.  Things start out simple, with only a player or two on each side of the ball, and slowly adding players to the mix as you progress through the test levels.  It would probably work better if they forced you to play at least one half of a real game with generic players to gauge your skills, as running through a VR environment feels extremely easy.  The offensive running mini-game never ramps up to the full eleven-on-eleven clash you see on the field, making it too simple to slash your way to the touchdown with regularity on the wide-open field. 

 

Sure, you can dog it during the test and make the game much easier for yourself, but the game will quickly correct itself.  With each passing game you play at the ‘My Skill’ difficulty, they reassess your skills in each of the categories; even offering you an opportunity to head back to the VR field for additional training.  The flaw in the system is that it does not take into account the teams at hand.  Those playing with the Patriots against the Texans are going to look like superstars most times, and get a healthy boost in their difficulty going forward.  Still, the new difficulty setting does work well more often than not, and adds a way to track your performance from one game to the next.  Those who would rather stick to the tried and true difficulties of Madden’s past will find them here as well. 

 

The other major change to the core gameplay is the inclusion of an imaginary ‘do-over’ button, called ‘Rewind’.  Think of it as a coach’s challenge on steroids.  Rather than the opportunity to have a call on the field reversed via instant replay, ‘rewind’ gives you the chance to reverse your mistakes yourself.  Much like the use of instant replay, the rewind feature is limited to once per team for each game.  It also is prohibited during the final two minutes of the first half and end of the game.  If you throw a bad interception in the game, you have a few seconds after the play has ended to activate the rewind service.  It rewinds the game back to the line of scrimmage, just before the quarterback snaps the ball and starts the play.  At this point, you are free to call an audible or just run the same play again and pray for different results.  It is entirely possible to change a terrible interception into a touchdown with the press of a button. 

 

This might sound like blasphemy to football purists, but it is not nearly as intrusive as it sounds.  For starters, you can just play the game as usual without ever using the feature.  It will always be there tempting you at the end of every play you can use it for, good results or bad, whether on offense or defense.  The biggest issue with the rewind feature is the inability to go into game settings and turn off the option all together.  It seems to add an extra couple of seconds to the end of each play, tempting you further to use it just so it stops slowing down your game.  In addition, while playing through your dozens of franchises you will never take to the second season, you never have to worry about the computer hitting ‘rewind’ on your plays.  You have one rewind use, but the computer does not. 

 

In terms of presentation, Madden 09 has received some nice upgrades, mostly in the visual department.  The in-game graphics are markedly improved this time around, with crisper player models, more fluid animations, and more realistic-looking fields.  This also marks the first game in the franchise where the up-close looks at player faces does not reveal them to have that creepy ‘Polar Express’ zombie-stare.  Players finally look somewhat human.  Sonically, the game leaves John Madden in the background again this year in favor of the play-by-play team of Chris Collinsworth and Tom Hammond.  Hammond does well enough with the play calling, but Collinsworth will have you ready to listen to your music within three games.  His purposely-vague calls, “This receiver” and “This running back”, get old quickly, as does his overly repetitive commentary on situations.  It is hard to believe that twenty-years into the franchise, EA has not figured out how to deliver better in-game commentary. 

 

Those who want to jump online to test their skills against more than just the computer are rewarded with lobbies for quick matches and online leagues.  The quick match lobbies attempt to level the playing field by showing you online ‘level’ and rank of each player in the lobby, but the lag between when members enter the room versus when the info displays does leave you guessing sometimes as to what you are about to get yourself into when accepting a challenge.  As for the game itself, there is some lag in the play calling portion of the game, but most importantly, the gameplay itself seems smooth.  The online leagues get bonus points for allowing as few as two members, for those who just want to keep butting heads with a good friend repeatedly, and up to a full thirty-two team league; including the ability to run a fantasy daft for your league.  The only item missing seems to be the ability to track stats for each player, as only wins and losses are kept by EA.  How 2K managed to offer this in their leagues four years ago, but EA still has not, is a mystery. 

 

At this point, the constant two-steps-forward-one-step-back approach EA seems to take with Madden is a little frustrating.  Still, despite the obvious room for improvement they seem to build into each yearly release, this is the best football offering yet on the ‘new-gen’ consoles. 

 

8/10

Xbox 360 Gets Political Starting Monday

August 21, 2008 at 8:44 pm | Posted in News | 1 Comment
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Teabag The Vote?

Teabag The Vote?

Conveniently coinciding with the start of the Democratic National Convention, your 360 will become the easiest way to register to vote.  Microsoft today announced a partnership with Rock The Vote, establishing Xbox LIVE as a new format for non-registered voters to do so, as well as offer polls for user participation regarding presidential issues.  The partnership will go live on your console on Monday, August 25th.  The goal is to register 2 million new voters through the service, so if you are not already registered give the service a shot before your next Halo 3 match.  We promise you will not be chased down by a pimple-faced kid with a clipboard.  Even your weak claims that you are ‘too lazy’ to leave the couch will become suddendly invalid in a few days.

Sony Announces Plans For PlayStation 3 Wireless Keypad

August 21, 2008 at 6:12 pm | Posted in News | 2 Comments
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In addition to all the other news Sony dished yesterday at GCC, they announced plans for a much smaller (and potentially cheaper) alternative to shelling out cash for a full-sized blu-tooth keyboard for your PS3.  The attachment hooks onto your PS3 controller, giving you the handheld ability to chat with friends.  The bad news is that the only slot on the controller to interface with is awkwardly located at the front of the controller.  The picture makes it look a little clunky, at best.  It appears as though the buttons, and the body of the controller itself, would get in the way of your rapid-fire keypad twittering.  Rest assured, we will have a complete review of the accessory as soon as we get our hands on it. 

The new PS3 Keypad

The new PS3 Keypad

New 360 Controller Fixes Mushy D-Pad… For A Limited Time Only?!?!?

August 21, 2008 at 2:33 pm | Posted in News | Leave a comment
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News out of the ongoing German Gaming Convention is that Microsoft plans on releasing a revised 360 controller shortly, which will address the issues that everyone seems to have with the d-pad’s inconsistent performance.  This should come in handy for anyone who threw their old one at a wall while attempting the VR rooms in Bionic Commando.  The controller looks the same, but will reportedly feature expanded functionality by allowing input for 32 directions rather than the current four. 

Now for the bad news.  The fine print is that it is being released for a limited time as a tie-in to Pro-Evolution Soccer.  Oh, and if that is not bad enough, it is not being released in North America.  Perhaps this is just Microsoft’s funny way of apologizing to Europe for the Rock Band pricing.  For now we will sit and pray that something got lost in translation in Germany, and they really mean that the shiny new green version is limited to Europe, but everyone will have newly designed controllers shortly.

Bionic Commando: Rearmed Review

August 17, 2008 at 8:27 pm | Posted in Reviews | 1 Comment
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by Sheldon Henry  

The NES Cult Classic Returns to XBLA/PSN (reviewed on Xbox 360)

In 1988 Capcom released Bionic Command for the Nintendo Entertainment System and would quickly become a cult classic for its addicting gameplay and signature bionic arm game mechanics 

Flash forward to 2008 and Swedish developer GRIN has released an updated version of the classic game, complete with updated 2D/3D graphics and soundtrack. The game features a story mode, time attack mode, and local multiplayer options.  

You play as Nathan “Radd” Spencer a soldier equipped with a Bionic grappling arm that is sent behind enemy lines to rescue captured soldier “Super Joe” from an imperialist army. What sets the game apart from typical platform games is player cannot jump therefore the arm must be used to cross gaps and climb ledges, which does take an adjustment period to acclimate.

 

Graphics: 9/10 

One of the best looking Arcade games to date. It features 3D sprites on a 2D plane, much like Prince of Persia Classic that released in June 07.   

Gameplay: 7/10

Gameplay suffers mainly from the Xbox 360’s somewhat unwieldy D-Pad and causes the Bionic arm to not shoot in the direction you originally intended. The ability to only shoot left or right (no up or diagonal) is somewhat annoying after years of these features being a staple to revert back to early NES style gameplay.

Sound: 8/10

Features a fantastic remixed soundtrack based off the original. The sound effects have that unforgettable 8-bit sound that makes your inner nostalgic gamer smile. All the in game dialogue is relayed through text, which is somewhat disappointing as this writer would have preferred spoken word dialogue and given the script would have made for some very funny moments

Online Component: 1/10

Game only features Local Multiplayer options which is a major disappointment considering the fun that could have been possible. The only online component is Leaderboards.

Replay Value: 8/10

With multiple difficulties, Local MP, hidden secrets in levels, and a Time Attack mode, this game offers a lot for its $10 price tag.

 

Final Score 8.5/10

If this is an indication of the direction that GRIN is taking the Next-Gen sequel (release date TBA) than truly good days are ahead for Bionic Commando fans.

Monster Madness: Grave Danger – Review

August 14, 2008 at 9:22 pm | Posted in Reviews | Leave a comment
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By:  Chad Grischow

In the immortal words of Dean Wormer, “Fat, drunk, and stupid is no way to go through life”.  Someone should have told that to Monster Madness, and added ‘ugly’ to the list.  Anyone old enough to have owned a Sega Genesis will take one look at this title and remember co-op classic Zombies Ate My Neighbors.  That, plus some additional gameplay modes and online support, is exactly what this game aims to be, but fails. 

The basic setup is that zombies and monsters have taken over your town.  Playing as one of four teenage characters, your job is to fight them off by any means necessary.  This means finding or creating weapons as you need, or just swinging broomsticks and batons in the direction of zombie skulls.  On paper, it sounds like a fantastic game.  It sadly falls well short of delivering the kind of light-hearted horror movie fun that it shoots for.  This is essentially a slightly improved port of the same game that flopped on the 360 last year.  True, it comes equipped with online co-op play this time around, but it really tests the limits of how bad a game you will play just to play with friends.  It really wants to be mindless fun, but comes off as just mindless. 

Using two-stick controls, you can shoot with various ranged weapons, like dual-wielding nail guns.  The actual aiming with the right-stick never feels remotely accurate enough, and leaves the shooting controls feeling awkwardly off.  Even worse, the melee combat feels excessively weak and pointless.  It leaves you with the option of either shooting and praying you hit the enemies enough from afar, or walking straight up to them and swinging away in the hopes you can sap their life before they drain yours.  Thanks to the game’s forgiving difficulty, it is not a bad option for those who want to make it to the end in a rush. 

The game is too easy for its own good.  It does not offer a ‘lives’ system or much in the way of checkpoints.  Instead, when your character dies, you start right back over at the same spot in most cases.  The few times where they implement checkpoints feel unusually cruel, perhaps in some strange effort to make up for how easy the rest of it is.  The biggest challenge most will face is when they hop in a vehicle.  The clunky movement and horrendous turning mechanics make each of them handle terribly.  Worse yet, the game fails to distinguish between your multiplayer and single-player sessions; leaving you having to choose between driving without shooting, or remaining stationary and firing at enemies most times.  Vehicles that both drive and shoot with one player in control are a luxury in the game. 

There are some light item collection aspects to it, which ties into a weapon upgrade system.  You can take gems collected from downed monsters and parts collected from toolboxes scattered around the levels and upgrade your weapons or buy ammo from the creepy Vietnam-vet who seems intent on following the teens’ every move in his RV.  Someone call Dateline!  There is a solid set of character specific weapons and items available from the shop, but they do not change the gameplay enough to make much of a difference, or make you forgive the game’s numerous issues. 

The camera is the biggest offender.  While it gives you some awkward angles in the single player, it is at least tolerable.  Multiplayer is where things go completely wrong, and where the ‘drunk’ of the aforementioned Animal House quote comes into play.  The camera tries to keep all players on the screen at once, but rather than tethering them together, it is constantly swiveling around to get a good angle.  The results make it seem as though the camera is stuck on a small ship in the ocean, swinging around wildly at points with a lot of on-screen action.  Perhaps it is just a slick effort to distract you from how badly the game looks. 

It is not a complete graphical train-wreck, but there is no reason this sub-par looking title could not have been on the PS2 years ago.  With how lackluster the graphics are, it is an oddly regular site to find jittery framerate issues even in single-player mode with no enemies on screen.  They attempt a stylized comic-book feel, with mixed results.  The panel styled cut scenes work well, but the grainy animated scenes look horrendous.  The game’s sound effects are solid, but the score and voice acting, with its lame attempts at humor, fall flat. 

There is plenty here to gnaw away at your gaming hours, but it just does not play well enough to warrant you spending more than a few hours with.  The over twenty campaign levels, boatload of challenge missions, and versus modes do not add up to much when the game is so terrible to play.  The online play itself is solid, but those playing the game seem focused on blasting through the co-op campaign, leaving the arena and battlefield modes empty.  The bonus of playing online co-op is that the game strangely unlocks any levels you play there for you under your single-player campaign mode.  If you can find someone playing the final level online, jump in so you can start there and quickly send it back to your rental provider where it belongs. 

Grave Danger is the kind of title that you really hope is going to be good, which only makes the sting of how bad it turned out worse. 

 

5.5/10

Sony to show off a few Little, Buzz-worthy titles this weekend

August 8, 2008 at 7:43 pm | Posted in News | Leave a comment
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Those heading to this weekend’s All Points West festival to catch some sonic bliss from Radiohead and The Roots should keep a keen eye out for the Sony tent.  The three-day Jersey City music and arts festival will also be your chance to get your hands on some A-list Sony titles.  In addition to proving your musical prowess on already-available releases like Rock Band and SingStar, festivalgoers will be able to play Little Big Planet, Buzz Quiz TV, and Motorsorm: Pacific Rift.  The chance to play three killer exclusives early and the chance to hear the acoustic guitar mastery of Rodrigo Y Gabriella while the Manhattan Skyline dazzles in the background?  You might want to pinch yourselves. 

If you have the chance to make it to the festival, hit up the forum and let us know what you thought.

Which online games rental service?

August 7, 2008 at 1:44 am | Posted in Editorials | Leave a comment
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By Kris Kammerdiener

Lets face it, Gaming is an expensive hobby, The initial buy in price for a New Game System can be anywhere from $349 to $1000+ depending on what Console you buy, how many Controllers & Accessories you need, and how many Games you buy. If you also consider that some people are picky about only gaming on flatscreen TV’s the price can really soar.

Luckily there is a way to stultify the ongoing costs of Buying Games by instead choosing to Rent Your games. Renting by Mail will run you about $15-25/Month for 1 or 2 games at a time, whereas Buying just 1 Game New or Used will run you from $20 to $60 so the Math is Obviously in favor of renting.

The List of Rent by Mail Services in the USA has grown rapidly in the last couple years now numbering at no less than 8 companies which provide Current Generation Game rentals by mail on the national level. With many of these providers having their own Geographic Focus on shipping centers, it can be confusing and difficult to find the one thats right for you. Hopefully I can shine some light on your options.

The main factors to consider when deciding on what company to go with are as follows:

Game Availability/New Release Availability
Shipping Times/Shipping Center Locations
Membership Fees

Here is a Quick Synopsis for each of the Rental Services I was able to Find Homepages for.

Gamefly: Wide selection of Games for Consoles and Handheld, Multiple shipping centers, West Coast, Central, and East Coast. Monthly Membership fees are ($15.95/1 Games out) ($22.95/2 Games out) ($29.95/3 games out) They are currently Running a Promotion with the 1 Game and 2 Game rental Plans where you buy 1 Month and get the 2nd Month Free. They also sell MANY used games at a very competative affordable price, with some being VERY cheap to buy. (THIS OFFER JUST IN, For new customers only, $5.99 for the first month of 1 rental out at a time +400 Microsoft points.)

NOTE: I used Gamefly for 3 months. I found the shipping times to be acceptable at 2-4 days and the Game availability to be Excellent I even snagged rentals on a couple new release titles during my membership. Used Game Prices Were excellent so I bought 2, they arrived in MINT condition with case and manuals and free shipping.

GameMine: Slighly Limited game selections, They seem to offer several plans but while I clicking around their site my Firewall/Anti-Virus Notified me that their site has a problem with their Security Certificate so I was Unable and Unwilling to go clicking around for detailed Plan/Game Info.

Gamerang: Wide selection of games for Console and Handheld, Many shipping centers on West Coast, Central, and East Coast. Monthly fees are ($30.00/1 Game Out, 2 month membership) ($40.00/2 Games Out-2 month memberhsip) Also running Introductory Offer of ($14.95/1 Game-1Month) They also Sell Used Games with a 1 cent delivery price, however the game prices are grossly inflated to cover the shipping cost so you’re better off finding a local seller rather than buying from here.

GameZnFlix: Wide Selection of Console Games as well as a Massive library of DVDs, No handhelds, 10 shipping centers all over the USA, Monthly plans are ($8.99/1 Game) ($12.99/2 Games) ($16.99/3 Games) Each of these plans also offers a 14 day free trial.
NOTE: I used this Service for 2 months. I was very disappointed, despite having a Shipping Center in the same State it took 4 to 8 days each direction for my games to ship Customer Service admitted to me that if my local shipping center does not have the Game in stock that it will ship From and To a more distant shipping center thus inflating my wait times by several days each direction. Their list of games is large but I never recieved any games that were even Remotely Newer. If you are looking to run through alot of Older Games for cheap then this is the service for you, but if you want Newer Games you had best look somewhere else.

GammaGamer: Questionable Selection of Games, 1 shipping center in New York City. Plans starting at $14.95 for the first month. The Registration Link (as well as a few other links) seem to be disabled so I had difficulty gathering more pricing info. This Service may or may not still be in operation.

GetYourGamez: Average Selection of Console Games as well as PSP. 1 shipping center in Arizona, Rental Plans are ($14.99/1 Game) ($19.99/2 Games) No trial membership plans.

Gottaplay: Wide Selection of Console and Handheld games, 4 shipping centers on East Coast and 1 shipping center in California, Membership Plans are ($12.95/1 Game) ($19.99/2 Games) also offering a 10 Day free trial. Gottaplay also offers a Game Trading Section where you can send in your unwanted games to earn free rentals and “Game Points” these Game Points act as Trade-In Value to spend on buying other used games from them.

Rentzero: Average Selection of games for Console, No Handhelds, 1 shipping center in Texas. membership plans are ($13.95/1-Game) ($19.95/2-Games) ($27.95/3-games) They also offer a Yearly Rate for each of these plans which will give you a 20%-40% savings. This Service also buys used games.

With such a variety of Services to pick from (Most of them starting with the letter G!) you may just have to end up Playing the Field a bit until you find the one that works best for you. What caused me to eventually quit renting was the fact that I am very picky about my games and really only wanted to try out about 20 older titles which I did in the course of a few months thus nullifying my need to rent. If anyone reading this story cares to share their personal experiences with Renting from any of these services please tell us all about it so we can make an informed decision.

One final thing to keep in mind while trying out Rental Services is that some of these Services have Harsh Policies or Bad Reputations regarding Games that “Disappear” in the Mail during Shipping so you could run the risk of a Surprise charge appearing on your Credit Card for the full retail price of a Game $59.99. This never happened to me during my Memberships with Gamefly or GameZnFlix but I have heard of it happening to more than a few people using rental services. Just be sure to fully read any rental agreements and if a Game seems to have gone missing then notify Customer Service right away and hope for the best.

PixelJunk Eden review

August 7, 2008 at 1:30 am | Posted in Reviews | Leave a comment
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By: Chad Grischow

 

What is it about games involving ‘gardening’ that makes them work so well?  A couple of years after Rare’s excellent 360 offering, Viva Piñata, Q-Games gives Sony its own killer gardening game that is not really about gardening. 

PixelJunk Eden

You play as a ‘grimp’, which is about as descriptive as it sounds.  With the distant camera angle zooms in a bit, you look like a cross between a long-nosed gnome and a bug.  You must collect pollen in an effort to pollinate seeds.  To do so, you must destroy ‘pollen prowlers’, which are essentially round, randomly moving orbs.  Each time one breaks, it leaves behind a cloud of pollen for you to collect and send toward the nearest seed.  Landing on a fully pollinated seed causes it to grow into a plant, giving you the chance to scale it to get to further seeds, and eventually ‘spectra’.  The spectra are your treasure, which you must collect on each garden level.  Each garden has five spectra, with each of a garden’s levels asking you to gather increasing numbers of them before clearing it. 

 

If it all sounds a little odd, it is; but it is also addictive thanks to its slick physics and smartly simplistic controls.  You will use one button and the left stick handle ninety-five percent of the time in the game.  The same button is responsible for both swinging on your silk string and jumping.  One press shoots your grimp out on his silk string, with another press severing the string, sending you flying in the direction you are pressing.  The same button, when held, will make your grimp spin, to avoid sticking to oncoming plants; stop spinning, and your grimp sticks to the next plant he contacts.  It is an easy to learn, but difficult to master, control scheme that makes the game both accessible and frustrating. 

 

The physics that control how your grimp reacts to your controls and the environment are excellent.  Since hitting the X button once will send you shooting that direction connected to silk, and another hit will release the string, you will get an excellent sense of the game’s physics engine rather quickly.  Timing your button presses takes some getting used to, so you can fully expect some untimely falls from the top of the garden while you get the hang of it.  Thankfully, it does not kill you, only forces you to work your way back to where you were on the map before you fell.  Eden will send you into cuss-filled fits of gaming rage when things go wrong, but will have you constantly falling more in love with it with each new spectra you reach. 

 

Getting the most pollen from the pollen prowlers does take a little planning, since there is a multiplier system that resets each time you land.  While detached from a plant, via silk or jumping, each subsequent prowler you destroy leaves more pollen.  Unfortunately, your silk string only allows you three swings around before it will snap, and gravity sends you hurling toward the ground quickly, making it rather difficult to get more than five prowlers at a time.  Patience is typically rewarded with prowlers traveling in packs of three to four, but waiting too long can be dangerous. 

 

The timer in the lower right-hand corner stops you from getting too entranced in the easy-going ambient music, reminiscent of Lumines.  The timer adds another level of challenge to your exploration, as your turn on the garden ends when it runs out.  Thankfully, you can refill it with white ‘gems’ found scattered about.  While the pollen prowlers are seemingly infinite, the gems are not.  Since your timer resets each time you reach a new spectra, there is some strategy involved with how and where you use your gems. 

 


PixelJunk 2


Rather than offering a typical menu for gamers to choose the garden to tackle next, the main title screen is a garden of its own.  Rather than housing spectra, seeds, and pollen prowlers, the screen has each of the ten available gardens, sprawled throughout.  Each spectra you collect in the game allows another plant to grow in the title screen, granting you access to other gardens.  It is a slick system that forces you to earn the right to play all the gardens.  You will want to get to them all, as the visual style is crisp and vibrant. 

 

Eden marks the first Playstation 3 title with the new ‘trophy’ system available at launch.  They do an admirable job of balancing the trophies for just playing through the game with those you will need to do something special to get.  It also marks another important first for the system, allowing gamers to record gameplay and upload it directly to YouTube for all to see.  The sound is identical to the console, but the video gets a little hazy on the transfer to the internet.  Still, you can see it clear enough to show off your skills to the whole world.  Sadly, there is no option to rewind and record video after you do something cool, forcing you to record your whole game in the hopes of pulling off something worth showing.  About all it is lacking is online co-op, which seems to be a running theme with Playstation Store titles.  At least you can play with three players on the same console in an effort to get through it all.

 

PixelJunk Eden is not for everyone, but those with an affinity for quirky, challenging games will fall in love with this atmospheric exploration gem. 

 

8/10

Geometry Wars Retro Evolved 2 – Review

August 2, 2008 at 5:06 pm | Posted in Reviews | 1 Comment
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by Jacob Corbin

Whoever thought a game where flying around and shooting tiny geometric shapes could be so fun? Living in a realism-heavy and FPS-laden gaming world, one would think that Geometry Wars would get over-looked or perhaps get old. However, if there is one thing this beaut proves, it’s that the old-school style of gaming can still kick-ass.

Now Geometry Wars has had an interesting life cycle, to say the least. It started out as a little mini-game for the Project Gotham Racing series. It was fun to play and a great way to take a break from all the racing, but who likes having to walk into an in-game car garage to play something? That’s when Bizarre Creations and designer Stephen Cakebread (*giggle*) smartened up and started working on a separate and updated release titled, Geometry Wars: Retro Evolved, for Xbox Live Arcade. When it released on November 21, 2005, it received critical praise and was downloaded by pretty much everyone. However and with respect, it was the type of game you picked up for 5 or 10 minutes, got close to dying all the time, and then sooner or later you would die and decide to turn it off.

Now fast-forward almost 3 years and we have Geometry Wars Retro Evolved 2, a game that is far-more complete than it’s predecessor and something I simply cannot stop playing. 

Right off the bat, everything seems fairly similar to the first GeoWars on XBLA. The vibrant and beautiful colors are still there, the controls have not changed, the spacey and techno-like music is present, but it is a much deeper and challenging game. First off, there are 6 modes to play. Everyone is going to have their favorite, but in reality they are all balanced, entertaining and unique. This isn’t something where 6 modes were added so developers could then tell the press that “6 modes are included” and thus sound like it’s just packed full of features when in most cases it’s not as advertised. No, the modes are up to snuff and definitely add replay-value.

  • Deadline: You have unlimited lives and 3 minutes to kill as much as you can. Don’t blink. 
  • King: This is very unique and pretty fucking hard to get high-scores in if you ask me. You have one life and no bombs. Safety zones appear throughout the field. You can only fire from inside these zones, you cannot collect “geoms” (tiny, diamond-like score multipliers that are left from dead enemies) and enemies cannot enter the zones. These zones will shrink and disappear thus forcing you to find the next closest zone to stay alive. It’s pretty intense.
  • Evolved:  The mode most comparable to the style of play in the first XBLA Geometry Wars. Simply put, you’re challenged to score as many points as possible with no time limit. The player earns extra lives and bombs at set intervals. It’s the mode we all know and love.
  • Pacifism (my favorite): You have one life and cannot shoot. The only way to kill nearby enemies is by passing through gates. The more gates you go through, the more points and the more dead geometric shapes. It’s a frenzy of racing around to find a gate and survive and one that I love. 
  • Waves: This mode debuted on Project Gotham Racing 4 and I didn’t give it much attention. This time around I have and it warrants the attention. You have one life and must fly around and destroy rockets that come in various waves both horizontally and vertically throughout the field.
  • Sequence: In this there is twenty levels where you have to destroy the enemies in 30 seconds, if you die you are immediately sent to the next level, but the mode will end once all your lives are gone. This mode is damn near impossible. All attempts for me to clear the twenty levels have gone unsuccessful. Don’t try and impress anyone playing Sequence.

All these modes add-up to an excellent package and trying to master each mode is one of the reasons you’ll keep coming back for more. Not to mention the achievements, which I feel are great.

Now there is two gripes for me with GeoWars Deux. First off, there isn’t any different weapons to fire like in Geometry Wars Retro Evolved. In this, you fire your shots in one way and one way only. Maybe the developers thought those weapons were a crutch, and maybe in a way they were, but it was a nice means of changing up the pace. Bizarre Creations could have at least included the weapons in the Evolved mode, but oh well. However, this gripe means nothing compared to my next one. There is no online multiplayer. Sure there is local multiplayer which is nice, but having no online multiplayer just plain sucks. I can’t imagine how much more longevity and entertainment value this would have had if online multiplayer was included. Shame on you, Steve Cakebread.

Still, in many ways Geometry Wars Retro Evolved 2 is better than anything you’ll find currently on the Xbox Live Arcade. It’s predecessor pales in comparison; and with its addictive and simple gameplay, it’s… well, pretty goddamn sweet. For 10 dollars, I see no reason for any 360 gamer out there not to buy this.

9/10 

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