PixelJunk Eden review

August 7, 2008 at 1:30 am | Posted in Reviews | Leave a comment
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By: Chad Grischow

 

What is it about games involving ‘gardening’ that makes them work so well?  A couple of years after Rare’s excellent 360 offering, Viva Piñata, Q-Games gives Sony its own killer gardening game that is not really about gardening. 

PixelJunk Eden

You play as a ‘grimp’, which is about as descriptive as it sounds.  With the distant camera angle zooms in a bit, you look like a cross between a long-nosed gnome and a bug.  You must collect pollen in an effort to pollinate seeds.  To do so, you must destroy ‘pollen prowlers’, which are essentially round, randomly moving orbs.  Each time one breaks, it leaves behind a cloud of pollen for you to collect and send toward the nearest seed.  Landing on a fully pollinated seed causes it to grow into a plant, giving you the chance to scale it to get to further seeds, and eventually ‘spectra’.  The spectra are your treasure, which you must collect on each garden level.  Each garden has five spectra, with each of a garden’s levels asking you to gather increasing numbers of them before clearing it. 

 

If it all sounds a little odd, it is; but it is also addictive thanks to its slick physics and smartly simplistic controls.  You will use one button and the left stick handle ninety-five percent of the time in the game.  The same button is responsible for both swinging on your silk string and jumping.  One press shoots your grimp out on his silk string, with another press severing the string, sending you flying in the direction you are pressing.  The same button, when held, will make your grimp spin, to avoid sticking to oncoming plants; stop spinning, and your grimp sticks to the next plant he contacts.  It is an easy to learn, but difficult to master, control scheme that makes the game both accessible and frustrating. 

 

The physics that control how your grimp reacts to your controls and the environment are excellent.  Since hitting the X button once will send you shooting that direction connected to silk, and another hit will release the string, you will get an excellent sense of the game’s physics engine rather quickly.  Timing your button presses takes some getting used to, so you can fully expect some untimely falls from the top of the garden while you get the hang of it.  Thankfully, it does not kill you, only forces you to work your way back to where you were on the map before you fell.  Eden will send you into cuss-filled fits of gaming rage when things go wrong, but will have you constantly falling more in love with it with each new spectra you reach. 

 

Getting the most pollen from the pollen prowlers does take a little planning, since there is a multiplier system that resets each time you land.  While detached from a plant, via silk or jumping, each subsequent prowler you destroy leaves more pollen.  Unfortunately, your silk string only allows you three swings around before it will snap, and gravity sends you hurling toward the ground quickly, making it rather difficult to get more than five prowlers at a time.  Patience is typically rewarded with prowlers traveling in packs of three to four, but waiting too long can be dangerous. 

 

The timer in the lower right-hand corner stops you from getting too entranced in the easy-going ambient music, reminiscent of Lumines.  The timer adds another level of challenge to your exploration, as your turn on the garden ends when it runs out.  Thankfully, you can refill it with white ‘gems’ found scattered about.  While the pollen prowlers are seemingly infinite, the gems are not.  Since your timer resets each time you reach a new spectra, there is some strategy involved with how and where you use your gems. 

 


PixelJunk 2


Rather than offering a typical menu for gamers to choose the garden to tackle next, the main title screen is a garden of its own.  Rather than housing spectra, seeds, and pollen prowlers, the screen has each of the ten available gardens, sprawled throughout.  Each spectra you collect in the game allows another plant to grow in the title screen, granting you access to other gardens.  It is a slick system that forces you to earn the right to play all the gardens.  You will want to get to them all, as the visual style is crisp and vibrant. 

 

Eden marks the first Playstation 3 title with the new ‘trophy’ system available at launch.  They do an admirable job of balancing the trophies for just playing through the game with those you will need to do something special to get.  It also marks another important first for the system, allowing gamers to record gameplay and upload it directly to YouTube for all to see.  The sound is identical to the console, but the video gets a little hazy on the transfer to the internet.  Still, you can see it clear enough to show off your skills to the whole world.  Sadly, there is no option to rewind and record video after you do something cool, forcing you to record your whole game in the hopes of pulling off something worth showing.  About all it is lacking is online co-op, which seems to be a running theme with Playstation Store titles.  At least you can play with three players on the same console in an effort to get through it all.

 

PixelJunk Eden is not for everyone, but those with an affinity for quirky, challenging games will fall in love with this atmospheric exploration gem. 

 

8/10

Geometry Wars Retro Evolved 2 – Review

August 2, 2008 at 5:06 pm | Posted in Reviews | 1 Comment
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by Jacob Corbin

Whoever thought a game where flying around and shooting tiny geometric shapes could be so fun? Living in a realism-heavy and FPS-laden gaming world, one would think that Geometry Wars would get over-looked or perhaps get old. However, if there is one thing this beaut proves, it’s that the old-school style of gaming can still kick-ass.

Now Geometry Wars has had an interesting life cycle, to say the least. It started out as a little mini-game for the Project Gotham Racing series. It was fun to play and a great way to take a break from all the racing, but who likes having to walk into an in-game car garage to play something? That’s when Bizarre Creations and designer Stephen Cakebread (*giggle*) smartened up and started working on a separate and updated release titled, Geometry Wars: Retro Evolved, for Xbox Live Arcade. When it released on November 21, 2005, it received critical praise and was downloaded by pretty much everyone. However and with respect, it was the type of game you picked up for 5 or 10 minutes, got close to dying all the time, and then sooner or later you would die and decide to turn it off.

Now fast-forward almost 3 years and we have Geometry Wars Retro Evolved 2, a game that is far-more complete than it’s predecessor and something I simply cannot stop playing. 

Right off the bat, everything seems fairly similar to the first GeoWars on XBLA. The vibrant and beautiful colors are still there, the controls have not changed, the spacey and techno-like music is present, but it is a much deeper and challenging game. First off, there are 6 modes to play. Everyone is going to have their favorite, but in reality they are all balanced, entertaining and unique. This isn’t something where 6 modes were added so developers could then tell the press that “6 modes are included” and thus sound like it’s just packed full of features when in most cases it’s not as advertised. No, the modes are up to snuff and definitely add replay-value.

  • Deadline: You have unlimited lives and 3 minutes to kill as much as you can. Don’t blink. 
  • King: This is very unique and pretty fucking hard to get high-scores in if you ask me. You have one life and no bombs. Safety zones appear throughout the field. You can only fire from inside these zones, you cannot collect “geoms” (tiny, diamond-like score multipliers that are left from dead enemies) and enemies cannot enter the zones. These zones will shrink and disappear thus forcing you to find the next closest zone to stay alive. It’s pretty intense.
  • Evolved:  The mode most comparable to the style of play in the first XBLA Geometry Wars. Simply put, you’re challenged to score as many points as possible with no time limit. The player earns extra lives and bombs at set intervals. It’s the mode we all know and love.
  • Pacifism (my favorite): You have one life and cannot shoot. The only way to kill nearby enemies is by passing through gates. The more gates you go through, the more points and the more dead geometric shapes. It’s a frenzy of racing around to find a gate and survive and one that I love. 
  • Waves: This mode debuted on Project Gotham Racing 4 and I didn’t give it much attention. This time around I have and it warrants the attention. You have one life and must fly around and destroy rockets that come in various waves both horizontally and vertically throughout the field.
  • Sequence: In this there is twenty levels where you have to destroy the enemies in 30 seconds, if you die you are immediately sent to the next level, but the mode will end once all your lives are gone. This mode is damn near impossible. All attempts for me to clear the twenty levels have gone unsuccessful. Don’t try and impress anyone playing Sequence.

All these modes add-up to an excellent package and trying to master each mode is one of the reasons you’ll keep coming back for more. Not to mention the achievements, which I feel are great.

Now there is two gripes for me with GeoWars Deux. First off, there isn’t any different weapons to fire like in Geometry Wars Retro Evolved. In this, you fire your shots in one way and one way only. Maybe the developers thought those weapons were a crutch, and maybe in a way they were, but it was a nice means of changing up the pace. Bizarre Creations could have at least included the weapons in the Evolved mode, but oh well. However, this gripe means nothing compared to my next one. There is no online multiplayer. Sure there is local multiplayer which is nice, but having no online multiplayer just plain sucks. I can’t imagine how much more longevity and entertainment value this would have had if online multiplayer was included. Shame on you, Steve Cakebread.

Still, in many ways Geometry Wars Retro Evolved 2 is better than anything you’ll find currently on the Xbox Live Arcade. It’s predecessor pales in comparison; and with its addictive and simple gameplay, it’s… well, pretty goddamn sweet. For 10 dollars, I see no reason for any 360 gamer out there not to buy this.

9/10 

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